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Thread Statistics | Show CCP posts - 3 post(s) |

Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.15 23:37:00 -
[1]
Originally by: Stitcher Edited by: Stitcher on 15/10/2010 14:04:05 Just going to repeat the call for body hair here.
For somebody this manly and hirsute to have totally hairless arms seems wrong somehow.
Also, the "ageing" slider should add grey hairs.... or at least give us greying hair colour options that are somewhere between "dyed/young hair" and "VENERABLE WISE OLD MOUNTAIN MAN"
I see your Cmd. Riker and I raise an Admiral Adama: http://img143.imageshack.us/img143/2443/20101014040205.jpg

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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.16 00:39:00 -
[2]
On to some feedback... Well it's kinda hard to understand what's ""final"" (double quotes for added emphasis...) and what's wip, so that may make the feedback harder. Anyway... I really dislike how the male facial hair looks, I hope it's DEEPLY WIP because it's just plain ugly. Also some "stubble" options would be really appreciated... Some middle ground between completely shaved and omfg do you even know what's a razor?
The work on the female char creator is impressive, especially all those variations on the makeup. A big thumbs up here. Female hairstyles also look so much better. Some more sculpting on the eyebrows would be good (though I realize they're in the WIP list), and (this for both male and female models) the freckles skin option is way too mild. There should be some heavy freckling options in there...
Now a strange bug... I haven't had the time to test it thoroughly, but it seems that adding "outer" clothing (either top or bottom (or both)) messes with the color shade of the hair... Mostly it seems to darken it, but in some cases it just modifies it in some way... The effect goes away if you remove said clothing, but I've found no way to make the hair retain its proper color with those clothes on.
Also the remodeling of the leg sometimes (quite randomly) doesn't complete well for boots that overlap leggings. Sometimes you can adjust it by changing to another leg/feet model, but not always. I noticed this only on the female models (though it might have been a streak of luck on the male models since it seems quite random).
Now some suggestions... Some accessories would be greatly welcomed... Like glasses, earrings, piercings, technothingies, collars and whatnot. Some body accessories would be good as well, though I guess those can come quite later (and I hope there will be a way to modify/buy more of them after Incarna is out). More extremes on the expressions... Can't really get a model to openly smile or to appear angry (though you can make quite an expression of surprise...). Also smiling with an open mouth right now resembles more a dog baring its teeth than a human being smiling... I also hope that when Incarna is ready we won't be walking around with the fixed expression of our portrait... Though it'd be great if we could setup some "moods", so that we can have a selection of facial expressions to choose from.
A final suggestion... When Incursion hits TQ, you should give a long (I'd say 2 or 3 months, so that you have enough time) grace period on character remodeling, so that players can remodel their chars for free during that period. The reason is that there are way too many possible combinations to be tested thoroughly enough on SiSi and thus bugs are bound to happen. A grace period will cut the petitions and allow you to have an "extended" testing on the production server. Either that or at least retain the ability to conditionally give "face respecs" for patches and bugged individuals.
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.18 01:16:00 -
[3]
Edited by: Gecko O''Bac on 18/10/2010 01:17:04
Originally by: Pherusa Plumosa
1. If I had awesome aiming and reflexes, I'd play FPS. Please can you remove those dialer style menu and replace it with a banal drop down menu with labels like hairstle 1, hairstyle 2 ... whatever? They are extremely unhandy and exhausting.
I have both awesome aim and reflexes and I do play FPS (and I'm good at them) and I STILL find those dials to be utter crap :P
Still they're probably just placeholders... Imho they should go for normal sliders for intensity and change to a preview model for the modifier being applied, at least where it's feasible (EG: a preview of a freckle mesh may not be that useful, but the preview of eye types, eyeliner designs and so on would on the other hand be really welcome and it'd make more customization accessible since not so many people bother to go through all the variations and often have a hard time remembering which one they choose if it's not numbered or somehow easy to find)
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.18 01:49:00 -
[4]
Originally by: Kandrew Dorak
Originally by: Chancellor November
4. The Gallente women, on the carousel, are fine - but the Mini & Caldari ladies have no ribs, breasts or arms. The Amarr women seem fine, but their outer jacket only displays its collar and sleeves(on the carousel.)
Oh, so it's not just me? Why are all of the men naked?
From the first post:
Originally by: CCP Gangleri
Known issues: - The very first screen in character creation, the one where you select your race, bloodline and gender has been updated but is still WIP. And it will take a few seconds for the characters to load once a race has been selected - The order of the bloodlines in the carousel is wrong
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.18 23:03:00 -
[5]
Originally by: Kaity Shtoll I will repeat it again: the main problem for me is zero similarity between old faces and new. I choose my avatar for the look, not anything else. And now I will be forced to use that new face that first ugly and still masculine-like (gallente-intaki) and second û has no resemblance with the old one.
Again and again û allow one time change of blood-line! Ok, make it for money, but let us get it, please!
Intaki doesn't seem to me masculine at all O_o http://img101.imageshack.us/img101/3872/20101016001231.jpg
On the actual screen it looked better, still doesn't seem masculine at all (though the attempt at a smile is kinda disappointing)
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.18 23:48:00 -
[6]
Originally by: HyperZerg
Originally by: Gecko O'Bac
Intaki doesn't seem to me masculine at all O_o http://img101.imageshack.us/img101/3872/20101016001231.jpg
On the actual screen it looked better, still doesn't seem masculine at all (though the attempt at a smile is kinda disappointing)
I think it stills little masculine . Or at least not that much feminine I would expecht from a gallente-intaki-women. I got one myself an think it's the nose thats somehow too much masculine.
Also, some more feedback from blues would be nice.
Uhm I think there are some issues with the nose, but that's a problem by itself... I mean, that was the second attempt at a character... First one crashed midway, but the nose was much more feminine... Somehow the second time I couldn't get it to act the same way it acted before while being sculpted. Still saying that it's "masculine" seems to me it's stretching the truth a bit...
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Gecko O'Bac
H A V O C Cascade Imminent
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Posted - 2010.10.20 12:17:00 -
[7]
Originally by: Joshua Deakin
Quote:
P.S. APB went bankrupt a few months ago. You could probably buy their character creator technology for cheap, and with CCP's devs and resources, you could make something truly inspiring.
And I think APB was based on Unreal technology, while the customization was their creation I guess the 3D transformation / textures was based on licended IP.
Also since they're 2 completely different graphic engines it'd be also much more difficult to fit to the current framework than just making the framework work in the way we want it to.
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